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Old Aug 07, 2006, 04:47 AM // 04:47   #101
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A problem though... what if you kick some1 and then you can't make it through the mission? They should have a hench recruiting system so that a hench of that players profession is automatically placed into the party.

/signed i guess
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Old Aug 07, 2006, 04:54 AM // 04:54   #102
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though the idea is good, what if the leader is being a jerk? another thing, if the leader started the vote, wouldn't his vote go to yes, kick the person, making it a vote of 7 people? And even then, the person being voted out should be excluded, since logically that person would choose no...
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Old Aug 07, 2006, 05:14 AM // 05:14   #103
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There is a solution to the leader being the ass in a group situation. Its fairly easy, just leave and have all the people were fine reform with you or someone else as leader, which then leaves the tard that was leader to finish the quest/mission all by himself. Even if this does mean you have to backtrack, its still not necessarily as bad as people can be sometimes.
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Old Aug 07, 2006, 05:49 AM // 05:49   #104
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/signed if henchies replace the member kicked
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Old Aug 07, 2006, 01:46 PM // 13:46   #105
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Quote:
Originally Posted by ancient_chozo
First, the group leader would select the offending player's name in the party window.
What if the group leader is the offending player?
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Old Aug 07, 2006, 02:16 PM // 14:16   #106
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/unsigned

No. The system is too easily abusable. I've said it once and I will say it again, kicking will never be viable, why?

Well, let's assume that the drops work like they do at the end of missions. This is best because 20 seconds won't give you the time to get that ecto/shard/gold weapon that might be some distance away, or that might be sitting in a bunch of enemies.

Now here we are doing THK (for example) and we get through the whole mission with the exception of the final wave of mantle. Jerk Leader votes to kick X player, Jerk Guildies all agree. Player X has to redo the mission over because of a bunch of jerks. Fair? No. However because the system allows it, it WILL HAPPEN.
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Old Aug 07, 2006, 04:24 PM // 16:24   #107
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too bad we can't just turn enemy and fry them, but yeah kicking would be helpful for certian things.
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Old Aug 07, 2006, 10:16 PM // 22:16   #108
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/Signed (In General)

I agree that long-time AFKers (which are lets face it are leechers) should be kicked, short term AFK/BRB shouldn't IMO. I'm sure everyone has had calls at the door/phone as well as calls of nature ^.^

In relation to kicking the leader I'm in favour of it in theory however in practise it may be harder to resolve. For instance if leader kicks were implemented then it would put runners at a disadvantage due to the runee's skipping some or all of the payment.

I also think that the majority is a better idea than a unanimous (minus kickee of course) vote since there are occasions where more than one person is AFK or being a jerk. An extreme example of this is in Aspenwood where I've witnessed 3 of my team botting. Kicking them - even without replacement - is more favourable than letting them get free faction (or in other cases mission/bonus)
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Old Aug 13, 2006, 01:55 AM // 01:55   #109
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/signed

I'd like to revise it a bit.
kicking should be put to a vote, initiated by any player, and needs >=66% vote within 1 minute.
if a player is kicked, that's it. you're out. items for the player are removed from the map, and you don't get them when you appear in town. (that's what you get).

I admit this probably would have been used on me during the double rare drop in the elite missions. I passed out at the keyboard in the middle of the mission. Multiple times.
There are other times as well where you need to get rid of someone because he's just doing things wrong. This is especially critical in hard areas like the Fissure of Woe where aggro'ing more enemies could cause more harm. (Encountered this one a few times.)

EDIT: This is probably the easiest and fairest way to implement for the GW devs.
This can also be applied to the leader as well. Party formers sometimes don't know what they're doing.
EDIT: I can see the system abuse happening too, however if it's a group of guildies it's not likely. I more see this with runner teams who will dump you as soon as you give them your money. I'm sure there's some scam artist registry on the guild wiki which could be cross referenced.

Last edited by me262; Aug 13, 2006 at 02:09 AM // 02:09..
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Old Oct 27, 2006, 08:50 PM // 20:50   #110
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this is a good idia! it would be great for ppl that scam during runs, or leechers that leech onto mission groups or alliance battles, but the item drop thing is bad too! maby instead of geting sent back to town, its like they loaded a new explorable place, exept all the monsters are in ther same places, all drops for the kicked person are re loaded with them, you know kinda like all the team mates left them instead?

maby if sombody is kicked they get replaced with a henchmen? or if sombody gets disconected they get replaced, if that person that left was a live when they left, then theyr replaced with a live hench, and if they wer dead, ther replaced with a dead hench.

and another idia that should be in another thread and not this one is, if your party is about to move to a new zone, and there are droped items on the ground, a confermation appears to leave that item behind, and the game freezes for evrybody while this confermation is up, like if a gold item drops from a monster and right after it dies ur team zones, and the item is lost, that sucks, its happend before... anyways now that im done spammng my idias on ur thread :P
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Old Oct 27, 2006, 10:36 PM // 22:36   #111
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/NO /NO /NO /NO /NO

This would have party leaders bullying others, and imagine someone in UW, geting 1 ecto and the party leader kicks him out before he can get it and then rushes for it before anyone else notices?

/NO / NO /NO /NO
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Old Oct 28, 2006, 06:57 PM // 18:57   #112
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I read only part of this post because people started repeating arguments. I don't see why this hasn't been implemented. I can't tell you how many times I've been running tombs and had someone go AFK for the first 40 minutes and come back for the drops OR better yet go through a 45 minute process of getting to the last tomb and having someone intentionally screw up the pulls in the last part. In all cases, these players show signs of immaturity, stupidity, or general maliciousness beforehand. There is nothing you can do about it once you start and you end up wasting a significant amount of time. Not just "Hey, it's just a game man." type time but RL ticks away too and people screw up your only hour to play that day. Really irritating. I think ANET OWES its plays for making a game that is all instances to have a safety feature such as this. Anyway, I wanted to sum up the issues here so people stop repeating:

1. Leader vs anyone starting vote. (What if leader is the bad egg?)
2. How many people needed to kick. (simple majority vs total consensus)
3. Claimed items window.
4. Voting spam and time regulations.
5. abuse of power.

My take on the issues.

1. Anyone should be able to start the vote. Yes there are party leaders that think they are leet and are really morons or just pricks making parties simply to waste people's time. I think giving one person too much power is bad. I also think no one should be able to stop a vote if it is called.

2. I think all other party members need to come to concensus. This would limit a small number of players tipping scales for everyone. This would also limit the abuses.

3. I think the kicked player should recieve a claimed items window.

4. I agree with the time regulations. I think that in a system where anyone can vote, you would have to put time regulations on kicking one person. If a vote fails, it can't be voted again for 5 minutes or some arbitrary number.

5. Any small abuses that may occur with this system would be COMPLETELY overshadowed by the benefits of it. You would save a lot of parties major grief and time. The small number of people who would get screwed by this would probably get screwed twice as much in bunk parties without this system in place. When you do a farming or UW run, be aware if all other party members have the same tag. People will certainly figure out a way to abuse this system but isn't that what people are doing now completely unchecked? Players will become aware of how abuse are done and gaurd against it in their own way.

NEW SUGGESTION: Give players a "morality rating". A system that gives people a score based on how many times they've been kicked. How many times they've intiated votes or something and allow other players to see this so they can make informed judgements on whether to allow them in their party.

If ANet can track people who are farming and limit their drops when they farm one palce too often or track the amount of certain types of items on the market and adjust merchant prices accordingly, they could certainly do this...

GIVE ME BACK MY HOURS OF LOST PLAY TIME ANET. PUT THIS IN!!!

/votekick smacktard
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Old Nov 05, 2006, 03:35 PM // 15:35   #113
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For some reason I could not find this on the cataloged list at the front of this forum any more.... hmmm....

BUMP
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Old Nov 05, 2006, 04:13 PM // 16:13   #114
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/Signed, This is a much needed addition. There have been many times where you are faced with the player who finds it fun to grief the team, then players start leaving, then your left with you and the griefer, 1-0 him.

If this was added, I really dont see how it would be abused. If the majority needs to vote to kick the player, the chances of the majority being idiots is very low, therefore the system is rarely going to be abused. Usually probably will be able to tell if the group you are in will abuse it, usually by the remarks they make etc.

Anyway once more, /signed and lets hope this is taken into consideration.
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Old Nov 13, 2006, 04:53 PM // 16:53   #115
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BUMPITY BUMP

/signed

I thought I would throw my $0.02 worth into this debate, which seems to have been a debate for quite awhile now. I think the Kick button would be the best thing next to sliced bread. I agree with many of your ideas, but here is my proposal. The main concern would be the flaws and whether or not people would abuse it. Would people abuse it? Yes and No. I saw that when someone is voted on getting kicked, a timer would counts down from (say 120 seconds) and the person will be kicked when the time hits 0. This should be plenty enough time for the person to round up any valuable drops or what not that may be reserved for that player. If that party member is dead, I wouldn't mind even if ANet makes it so that if the party rules in favor of kicking them, that the person is automatically ressurected so he/she can collect their stuff. If they die again before the two minutes are up...that is their own fault. Having the reserved item window thingy like they do at the end of the missions wouldnt be bad either. I think that if a party chooses to kick a player, then the game's mechanics should should still incorporate drop rate %s as if that player was still there although nothing will drop for him/her. This will entice people from kicking people when a boss comes along to increase their chances of getting a rare.

I'm signing this because of the increasing number of leechers in the game lately. It's always been a problem and more now than ever.
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Old Nov 13, 2006, 07:00 PM // 19:00   #116
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It's all about separating the wheat form the chaff.

Guild Wars is hardcore and just like you are stuck with the skills on your bar when you leave town so are you stuck with the party members. This system stresses that you build a better working relationship with players and that requires getting to know other players.

Guild Wars has a fractured social scene so it is a challenge. But, by design, the game encourages players to build a network of friends and battle buddies.

Failing that...Heroes and Henchman.

And belonging to a guild unfortunately, doesn't mean you PvE with them often, if at all. :/
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Old Nov 14, 2006, 12:31 AM // 00:31   #117
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Heroes arent my last choice, their my First. I ussualy reset my Hench's and hereos a few times before i even try a Real group. I played Prophecies and Factions with real people and it took me 1 day to completely adapt to NPC team members.
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Old Nov 14, 2006, 12:40 AM // 00:40   #118
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/not signed

I just see to many flaws in a kick system.
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Old Nov 15, 2006, 05:36 PM // 17:36   #119
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/signed

i like this idea. i have been in missions - & fow - where 1 "know it all" aggros everything in site & screwes everything up for the rest of us. Heck even in AB - for leechers.

it's not something i'd use a lot, but i definately wish for it from time to time.
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Old Nov 15, 2006, 05:54 PM // 17:54   #120
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/not signed

It could be too easilly abused.

And honnestly, leeching is a plague in Aspenwood,I agree, and something needs to be done about that. Otherwise, heck, a jerk in a team is not the most enjoyable thing, I agree, but how long will you have to play with him? How often does it happen, and how long to complete a mission?

Also, think about it: there are already jerks, yes, byt with such an option, we'd have a new specie of jerks: players threatining to kick others.

Just an example to show how awfull it could be: Players A, B, and C are jerks from the same guild. They make a team for a mission. They argue with Player D but don't kick him yet because they know they couldn't complete the mission. They've almost completed the mission and decide to take their revenge and kick player D right before the mission is completed.
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